I have a new job. I'm in some sort of futuristic factory as part of a mandated human quota. Nobody wants me there. I'm a piece of ham or a bag of meat or something. (I can't recall the exact insult.) But I have to be there and the machines have to have me there and so it's time to train.
We start out with a simple task: Open the [random robot word] drawer. So I reach and pull. There's something inside, but it's not the right stuff. That's not the right drawer. My robotic minder reminds me that I'm just a silly human.
The second drawer has rotting meat in it. Is that from a previous silly ham human? I hope not. Close the drawer.
The third drawer has whatever it was I was supposed to find. Cool. Now to open a door. Lift the lever. Door opened. Out stumbles some sickly robot. I don't know what's wrong, but it's not good. Sparks are not good.
I'm tasked to and finally find the button that splays the robot out in front of me. My minder rambles off whatever it was that I was supposed to do to it. And if I don't do it quickly, the robot will explode.
We all know where this is going. Silly human. Silly Phil.
There's a lot of potential in Vive. But then again that's what we keep saying about VR, isn't it? It's cool as hell. We just don't yet know where it'll serve consumers. The practical applications on the other hand, are endless.
And as far as the hardware goes — and remember that I was using some prototype stuff here — I was impressed. The visor certainly isn't subtle, but it also wasn't all that uncomfortable for a half-hour. (Would I want to wear it all day? Maybe not yet. We're not quite to "Inception" levels here.) And the resolution surprised me. In fact, I'd say it mostly was a non-issue. It really depended on what I was looking at. HTC says you've got the equivalent of a 1200x1080 display in front of each eye, moving at 90 frames per second. It's damned fast, fluid, and remarkably well done. The controllers are simple, but they also take a little getting used to. Did I have hands? Or did I have controllers.
It's a bit of a cliche, but VR really is the future. And we're slowly catching up to it.