A new wrist-born UI is conceived for the new Apple Watch

A new wrist-born UI is conceived for the new Apple Watch
By Chuong H Nguyen on 9 Sep 2014 02:31 pm

In announcing the Apple Watch, Apple says that it has deliberately created a new user interface to create the best user experience on your wrist. Shrinking down iOS to fit in a small square screen was not optimal since the display is too small, so Apple went ahead and created a new way for you to interact with your wrist.

"The display also senses force, quite literally adding a new dimension to the user interface," Apple designer Jony Ive said. "We're now at a compelling beginning — designing technology to be worn, to be truly personal."

In its design consideration, Apple merged the the digital with the analog. There is a digital crown on the side of the watch and infrared LEDs and diodes helps to translate rotary motion and navigate the UI. The Apple Watch will allow users to zoom in and out and scroll through lists without blocking the screen through the digital crown. The watch could sense touch and force and could recognize between a tap and a press. There is a taptic engine that is used for haptic feedback.

Interaction with the watch could also be done via voice through dictation.

The watch will sense when you're raising your watch, perhaps to check on the time or notifications, to turn on the display.

A new interaction called Glances will allow you to swipe through information efficiently.

A button below the crown goes directly to friends.

The watch itself is powered by a new Apple S1 processor.

Reader comments

A new wrist-born UI is conceived for the new Apple Watch


Notice in their apps menu, all the icons are circular... on a square watchface. That's what makes the Moto360 more attractive.

The Apple Watch is design requiring an iPhone (6, 6 plus, 5, 5S or 5C).
What will happen if our iPhone is dead, broken... or if we got to switch to any other smartphone platform (BlackBerry, Android, Windows...) ?
Will it also be useless ? If so, that will became quite and expensive dummy watch ...and I don't foresee that Apple will change its mind any time soon, becaming more universal with support for other OS base devices.

It's the same with android wear(compatible only with android 4.3 and later). These are clearly not for you if your phone dies/breaks alot, switch smartphone platforms often, don't like watches.

I know it also apply for todays android wears, which is the same issue here has the Apple Watch. At least Android is more an open system (security issue in counterpart), so for instance android is supported on BB10 OS, giving more flexibility here.
IMO the Pebble Watch got it in more appropriate perspective, it could connect to most iPhone, Android or BlackBerry smartphone. No much need to buy a new one in case you switch devices.

In todays tech world, I think that compatibility should be a must have. Designing stuff that are restricted to a specific platform is kind of short seeing (I know Apple will probably make a lot of money here meanwhile). For me, by doing this, this classified the Watch device into no more than "Apple Accessory" category, not into "Smart Devices" or "Connected Devices" category. With that in mind, it became quite an expensive accessory.

There are situation in human life that requires us to switch from a device to an other, an OS to an other. In such situation hopefully:
- I don't want to change my watch, because it not compatible with my new smartphone OS
- I don't want to replace my home entertainment system, because it no longer supported by my new device, or OS device
- I don't want to replace all my connected Home security, smart appliances, lighting, just because my new smartphone is no longer supported.
- I don't want to change my car, because its entertainment system became useless
- ...and the list could keep going ..

--> That is just not making any sense to me..

The Apple watch only makes sense if you are a confirmed Apple user. I have an iPhone, iPod, iPad and an iMac. They all work together great. With other stuff? Not so much.