Sony has announced today that Project Morpheus, its virtual reality headset for the Playstation 4, will launch in the first half of 2016. Along with the launch window, the company also revealed some upgrades and changes to the headset prototype since it was first unveiled last year.
Some of the biggest changes with Project Morpheus involve none other than the display technology. The display has been upgraded from a 5-inch LCD to a 5.7-inch OLED display running at a resolution of 1920 x 1080. Additionally, the refresh rate has been doubled from 60hz to 120hz. Sony says that these two changes alone provide impressive visuals by expanding the field of view, reducing motion blur, and vastly improving frame rates.
Sony says that it has also made changes that cut the headset's latency in half, reducing it to just 18ms. Additionally, it has added three more LEDs to the headset to improve tracking.
Finally, Sony has made a few changes to the design of the headset itself to make it lighter and easier to use. First, the headset supports a single band system with a quick release button to make managing putting the headset on and removing it a bit easier. The company also notes that the headband places the weight of the device on your head, which removes pressure from a users face. Lastly, some parts of the headset have been adjusted to make it lighter and improve the overall experience of wearing it.
It will be interesting to see how Project Morpheus compares to other VR offerings like the recently-announced Vive from HTC and Valve, as well as those from Oculus and Samsung. Sony notes that it will have much more to share about Project Morpheus between now and its launch next year.